All Types
Feature types
AcousticStation_P
AcousticStation_S
AdministrativeBoundary_C
AdministrativeDivision_S
AerationBasin_P
AerationBasin_S
AerialFarm_P
AerialFarm_S
Aerial_C
Aerial_P
Aerial_S
AeroRadioNavInstallation_P
AerodromeBeacon_P
AerodromeBeacon_S
AerodromeBoundary_C
AerodromeMarkings_P
AerodromeMarkings_S
AerodromeMoveAreaLighting_P
AerodromeMoveAreaLighting_S
AerodromeMoveArea_C
AerodromeMoveArea_P
AerodromeMoveArea_S
AerodromeReferencePoint_P
AerodromeServiceRoad
Aerodrome_P
Aerodrome_S
AeronauticalGroundLight_P
AeronauticalGroundLight_S
AircraftHangar_P
AircraftHangar_S
AircraftStand_P
AircraftStand_S
Amphitheatre_P
Amphitheatre_S
AmusementParkAttraction_P
AmusementParkAttraction_S
AmusementPark_P
AmusementPark_S
Anchor_P
AntiAircraftArtillerySite_P
AntiAircraftArtillerySite_S
ApproachLightingSystem_C
ApproachLightingSystem_P
ApproachLightingSystem_S
Apron_S
AquaticVegetation_P
AquaticVegetation_S
Aqueduct_C
Aqueduct_P
Aqueduct_S
Aquifer_C
Aquifer_P
Aquifer_S
Arcade_C
Arcade_P
Arcade_S
ArcheologicalSite_C
ArcheologicalSite_P
ArcheologicalSite_S
ArrestingSystem_P
ArrestingSystem_S
AsphaltLake_S
AstronomicalObservatory_P
AstronomicalObservatory_S
Backshore_S
Bandshell_P
Bandshell_S
BankVegetationZone_C
BankVegetationZone_P
BankVegetationZone_S
Barn_P
Barn_S
BasinGate_C
BasinGate_P
BasinGate_S
BeachLandingSite_C
BeachLandingSite_P
BeachLandingSite_S
BeachProfile_S
Beach_C
Beach_S
Bench_P
Bench_S
Berth_P
Billboard_P
Billboard_S
BlastBarrier_C
BlastBarrier_P
BlastBarrier_S
BlastFurnace_P
BlastFurnace_S
BoatLanding_C
BoatLanding_P
BoatLanding_S
Bog_P
Bog_S
Bollard_P
BoomingGround_C
BoomingGround_P
BoomingGround_S
Borehole_P
Borehole_S
BotanicGarden_P
BotanicGarden_S
BoundaryMonument_C
BoundaryMonument_P
BoundaryMonument_S
BridgePier_P
BridgePier_S
BridgeSpan_C
BridgeSpan_S
BridgeSuperstructure_C
BridgeSuperstructure_P
BridgeSuperstructure_S
BridgeTower_P
BridgeTower_S
Bridge_C
Bridge_P
Bridge_S
Brush_P
Brush_S
BucketElevator_C
BucketElevator_P
BucketElevator_S
BuildingOverhang_S
BuildingSuperstructure_C
BuildingSuperstructure_P
BuildingSuperstructure_S
Building_P
Building_S
BuiltUpArea_P
BuiltUpArea_S
Cable_C
Cableway_C
Cairn_P
Cairn_S
CampSite_P
CampSite_S
Camp_P
Camp_S
Canal_C
Canal_S
Cane_P
Cane_S
CantonmentArea_S
CatalyticCracker_P
CatalyticCracker_S
CattleDippingTank_C
CattleDippingTank_P
CattleDippingTank_S
CausewayStructure_C
CausewayStructure_S
CaveChamber_P
CaveChamber_S
CaveMouth_C
CaveMouth_P
Cemetery_P
Cemetery_S
Checkpoint_C
Checkpoint_P
Checkpoint_S
ChokePoint_C
ChokePoint_P
ChokePoint_S
Cistern_C
Cistern_P
Cistern_S
ClearedWay_C
ClearedWay_P
ClearedWay_S
Clearway_C
Clearway_S
CompactSurface_C
CompactSurface_P
CompactSurface_S
ConservationArea_S
ConstructionZone_P
ConstructionZone_S
ContaminatedRegion_P
ContaminatedRegion_S
ControlTower_P
ControlTower_S
Conveyor_C
Conveyor_S
CoolingFacility_P
CoolingFacility_S
CoolingTower_P
CoolingTower_S
Courtyard_P
Courtyard_S
Crane_P
Crane_S
Crater_P
Crater_S
Crevasse_C
Crevasse_S
Crevice_C
Crevice_S
Crib_C
Crib_P
Crib_S
CropLand_S
Crossing_C
Crossing_P
Crossing_S
Culvert_C
Culvert_P
Culvert_S
Curb_C
Curb_S
CutLine_C
Cut_C
Dam_C
Dam_P
Dam_S
DeIcingAntiIcingArea_P
DeIcingAntiIcingArea_S
Depression_P
Depression_S
DepthContour_C
DepthCurve_C
Desert_S
DishAerial_P
DishAerial_S
DisplaySign_P
DisposalSite_P
DisposalSite_S
DistanceMark_P
DistanceMeasuringEquipment_P
DistanceMeasuringEquipment_S
Ditch_C
Ditch_S
Dock_P
Dock_S
Dolphin_P
DriveInTheatre_P
DriveInTheatre_S
DryDock_P
DryDock_S
ElectricPowerStation_P
ElectricPowerStation_S
ElevationContour_C
Embankment_C
Embankment_P
Embankment_S
EngineTestCell_P
EngineTestCell_S
EntranceExit_P
Esker_C
Esker_S
ExcavatingMachine_P
ExtractionMine_P
ExtractionMine_S
Facility_C
Facility_P
Facility_S
Fairground_P
Fairground_S
Farm_P
Farm_S
Fence_C
FerryCrossing_C
FerryCrossing_P
FerryStation_P
FerryStation_S
FireHydrant_P
FiringRange_P
FiringRange_S
FishFarmFacility_P
FishFarmFacility_S
FishLadder_C
FishLadder_P
FishLadder_S
FishWeir_C
FishWeir_P
FishWeir_S
Flagpole_P
FlarePipe_P
FlarePipe_S
FloatingBarrier_C
FloatingBarrier_P
FloatingBarrier_S
FloatingDryDock_P
FloatingDryDock_S
FloodControlStructure_C
FloodControlStructure_P
FloodControlStructure_S
Ford_C
Ford_P
Ford_S
FordableSite_C
FordableSite_P
FordableSite_S
Foreshore_S
ForestClearing_P
ForestClearing_S
Forest_C
Forest_P
Forest_S
Fortification_C
Fortification_P
Fortification_S
Fountain_P
Fountain_S
FuelStorageFacility_C
FuelStorageFacility_P
FuelStorageFacility_S
Gantry_C
Gantry_P
Gantry_S
Gate_C
Gate_P
Gate_S
GaugingStation_P
GaugingStation_S
GeneralLocation_C
GeneralLocation_P
GeneralLocation_S
GeologicFault_C
GeologicFault_P
GeologicFault_S
GeomorphicBreakline_C
GeophysicalDataTrackLine_C
GeothermalOutlet_P
GeothermalOutlet_S
Glacier_S
GolfCourse_P
GolfCourse_S
GolfDrivingRange_P
GolfDrivingRange_S
GrainElevator_P
GrainElevator_S
GrainStorageStructure_P
GrainStorageStructure_S
Grandstand_P
Grandstand_S
Grassland_P
Grassland_S
GraveMarker_P
Grave_P
Greenhouse_P
Greenhouse_S
Gridiron_C
Gridiron_P
Gridiron_S
Grove_P
Grove_S
Gully_C
Gully_S
Harbour_C
Harbour_P
Harbour_S
HardenedAircraftShelter_P
HardenedAircraftShelter_S
HazardousRock_P
HazardousRock_S
Heathland_P
Heathland_S
HeatingFacility_P
HeatingFacility_S
Hedgerow_C
Hedgerow_P
Helipad_P
Helipad_S
Heliport_P
Heliport_S
Hill_P
Hill_S
HoldingPen_C
HoldingPen_P
HoldingPen_S
HopField_P
HopField_S
Hopper_C
Hopper_P
Hopper_S
Hulk_P
Hulk_S
Hummock_P
Hummock_S
Hut_P
Hut_S
HydrocarbonProdFacility_P
HydrocarbonProdFacility_S
HydrocarbonsField_S
IceCap_S
IceCliff_C
IceCliff_S
IcePeak_P
IcePeak_S
IceShelf_S
IndustrialFarm_P
IndustrialFarm_S
IndustrialFurnace_P
IndustrialFurnace_S
IndustrialPark_S
InlandWaterbodyBank_C
InlandWaterbodyBank_S
InlandWaterbody_C
InlandWaterbody_P
InlandWaterbody_S
InstLandingSysLocalizer_P
InstLandingSysLocalizer_S
Installation_C
Installation_P
Installation_S
InterestSite_P
InterestSite_S
InundatedLand_S
IrrigationSystem_C
IrrigationSystem_P
IrrigationSystem_S
Island_P
Island_S
Lagoon_C
Lagoon_P
Lagoon_S
LandAerodrome_P
LandAerodrome_S
LandArea_S
LandMorphologyArea_S
LandSubjectToInundation_S
LandTransportationWay_C
LandTransportationWay_S
LandWaterBoundary_C
LandingSteps_P
LandingSteps_S
LandslideMass_C
LandslideMass_S
LaunchPad_P
LaunchPad_S
LightSupportStructure_P
LightSupportStructure_S
LightVessel_P
LightVessel_S
Lighthouse_P
Lighthouse_S
LiquidDiffuser_C
LiquidDiffuser_P
LiquidDiffuser_S
LockBasin_P
LockBasin_S
Lock_C
Lock_P
Lock_S
LoggingSite_P
LoggingSite_S
Lookout_P
Lookout_S
MaricultureSite_C
MaricultureSite_P
MaricultureSite_S
MaritimeSignalStation_P
MaritimeSignalStation_S
MarkerRadioBeacon_C
MarkerRadioBeacon_P
MarkerRadioBeacon_S
Market_P
Market_S
Marsh_P
Marsh_S
MassGrave_P
MassGrave_S
MemorialMonument_C
MemorialMonument_P
MemorialMonument_S
MicrowaveLandingSysAzim_P
MicrowaveLandingSysElev_P
MilitaryInstallation_C
MilitaryInstallation_P
MilitaryInstallation_S
MineShaftSuperstructure_C
MineShaftSuperstructure_P
MineShaftSuperstructure_S
Minefield_P
Minefield_S
MineralPile_P
MineralPile_S
MiscFeatureType_C
MiscFeatureType_P
MiscFeatureType_S
MissileSite_P
MissileSite_S
Moat_C
Moat_S
MooringMast_P
MooringMast_S
Moraine_S
MotorVehicleStation_P
MotorVehicleStation_S
MountainPass_C
MountainPass_P
MountainPass_S
MovementAreaShoulder_S
MunitionStorageFacility_C
MunitionStorageFacility_P
MunitionStorageFacility_S
NaturalPool_P
NaturalPool_S
Nearshore_S
NonBuildingStructure_C
NonBuildingStructure_P
NonBuildingStructure_S
NonDirectionalRadioBeacon_P
NonWaterWell_P
NonWaterWell_S
NuclearReactorContainment_P
NuclearReactorContainment_S
Oasis_P
Oasis_S
OfficePark_P
OfficePark_S
OffshoreConstruction_C
OffshoreConstruction_P
OffshoreConstruction_S
Orchard_P
Orchard_S
OutdoorTheatreScreen_C
OutdoorTheatreScreen_P
OutdoorTheatreScreen_S
OverheadObstruction_C
OverheadObstruction_P
OverheadObstruction_S
PackIce_S
Park_P
Park_S
ParkingGarage_C
ParkingGarage_P
ParkingGarage_S
ParticleAccelerator_C
ParticleAccelerator_P
ParticleAccelerator_S
Penstock_C
Penstock_S
PicnicSite_P
PicnicSite_S
PicnicTable_P
PicnicTable_S
Pingo_P
Pingo_S
PipelineCrossingPoint_P
PipelineCrossingPoint_S
Pipeline_C
Pipeline_S
PlantNursery_P
PlantNursery_S
Planter_P
Planter_S
PolarIce_S
Pontoon_P
Pontoon_S
PopulatedPlace_P
PopulatedPlace_S
Port_P
Port_S
PowerGeneratingUnit_P
PowerGeneratingUnit_S
PowerSubstation_P
PowerSubstation_S
PreparedWatercourseCross_C
PreparedWatercourseCross_P
PreparedWatercourseCross_S
PublicSquare_P
PublicSquare_S
Pump_P
Pump_S
PumpingStation_P
PumpingStation_S
Pylon_P
Pylon_S
QanatShaft_P
QanatShaft_S
Racetrack_P
Racetrack_S
RadarStation_P
RadarStation_S
RailwaySidetrack_C
RailwaySidetrack_S
RailwaySignal_P
RailwaySwitch_C
RailwaySwitch_P
RailwaySwitch_S
RailwayTurntable_P
RailwayTurntable_S
RailwayYard_P
RailwayYard_S
Railway_C
Railway_S
Ranch_P
Ranch_S
Rapids_C
Rapids_P
Rapids_S
RecyclingSite_P
RecyclingSite_S
Reef_C
Reef_P
Reef_S
RegulatorySign_C
RegulatorySign_P
RetailStand_P
RetailStand_S
RiceField_S
RidgeLine_C
Rig_P
Rig_S
River_C
River_S
RoadInterchange_C
RoadInterchange_P
RoadInterchange_S
RoadsideRestArea_C
RoadsideRestArea_P
RoadsideRestArea_S
RockFormation_C
RockFormation_P
RockFormation_S
Roundhouse_P
Roundhouse_S
Route_C
Route_S
Ruins_C
Ruins_P
Ruins_S
RunwayElement_C
RunwayElement_P
RunwayElement_S
RunwayTurnPad_P
RunwayTurnPad_S
Runway_C
Runway_S
Sabkha_P
Sabkha_S
SaltEvaporator_P
SaltEvaporator_S
SaltFlat_S
SandDunes_S
Scoreboard_P
Scoreboard_S
Scrubland_P
Scrubland_S
SeaplaneRun_C
SeaplaneRun_S
SearchRescueRegion_S
SettlingPond_P
SettlingPond_S
SewageTreatmentPlant_P
SewageTreatmentPlant_S
SharpCurve_C
SharpCurve_P
SharpCurve_S
ShearWall_C
ShearWall_S
Shed_P
Shed_S
ShipElevator_C
ShipElevator_P
ShipElevator_S
Shipyard_P
Shipyard_S
ShoppingComplex_P
ShoppingComplex_S
ShorelineConstruction_C
ShorelineConstruction_P
ShorelineConstruction_S
ShorelineRamp_C
ShorelineRamp_P
ShorelineRamp_S
Shoreline_C
ShrubLand_P
ShrubLand_S
SkiJump_C
SkiJump_P
SkiJump_S
SkiRun_C
SlopeRegion_C
SlopeRegion_S
SluiceGate_C
SluiceGate_P
SluiceGate_S
SmallCraftFacility_P
SmallCraftFacility_S
Smokestack_P
Smokestack_S
SnowIceField_S
SoilSurfaceRegion_S
SolarFarm_P
SolarFarm_S
SolarPanel_P
SolarPanel_S
Sounding_P
Spa_P
Spa_S
SpaceFacility_P
SpaceFacility_S
Spillway_C
Spillway_P
Spillway_S
SportsGround_P
SportsGround_S
SpotElevation_P
Stable_P
Stable_S
Stadium_P
Stadium_S
Stair_C
Stair_P
Stair_S
StatuePedestal_P
StatuePedestal_S
SteepGrade_C
SteepGrade_P
SteepGrade_S
SteepTerrainFace_C
SteepTerrainFace_S
Stopway_P
Stopway_S
StorageDepot_C
StorageDepot_P
StorageDepot_S
StorageTank_C
StorageTank_P
StorageTank_S
StormDrain_C
StormDrain_P
StormDrain_S
StreetLamp_P
StreetSign_P
StructuralPile_P
StructuralPile_S
SurfaceBunker_P
SurfaceBunker_S
SurveyPoint_P
Swamp_P
Swamp_S
SwimmingPool_P
SwimmingPool_S
TacticalAirNavAidBeacon_P
TankFarm_C
TankFarm_P
TankFarm_S
TaxiwayElement_C
TaxiwayElement_S
Taxiway_C
Taxiway_S
TennisCourt_P
TennisCourt_S
TestSite_P
TestSite_S
TetheredBalloon_P
Thalweg_C
Thalweg_S
Thicket_P
Thicket_S
TidalStreamObserveStation_P
TidalStreamObserveStation_S
TidalWater_S
TideGaugeStation_P
TideGaugeStation_S
Tomb_P
Tower_P
Tower_S
TrafficLight_P
TrainingSite_P
TrainingSite_S
TransRouteCharacterChange_C
TransRouteCharacterChange_P
TransRouteCharacterChange_S
TransRouteProtectStruct_C
TransRouteProtectStruct_P
TransRouteProtectStruct_S
TransportationBlock_C
TransportationBlock_P
TransportationBlock_S
TransportationStation_C
TransportationStation_P
TransportationStation_S
Tree_P
Tundra_P
Tundra_S
TunnelMouth_C
TunnelMouth_P
TunnelMouth_S
Tunnel_C
Tunnel_P
Tunnel_S
TurnaroundSite_C
TurnaroundSite_P
TurnaroundSite_S
UndergroundBunker_P
UndergroundBunker_S
UndergroundDwelling_P
UndergroundDwelling_S
UnvegetatedLand_P
UnvegetatedLand_S
UtilityCover_P
UtilityCover_S
VanishingPoint_P
VehicleBarrier_C
VehicleBarrier_P
VehicleBarrier_S
VehicleLot_C
VehicleLot_P
VehicleLot_S
VesselLift_C
VesselLift_P
VesselLift_S
VhfOmniRadioBeacon_P
Vineyard_P
Vineyard_S
VoidCollectionArea_S
VolcanicDyke_C
Volcano_P
Volcano_S
Wall_C
Wall_S
WasteHeap_S
WaterAerodrome_P
WaterAerodrome_S
WaterIntakeTower_P
WaterIntakeTower_S
WaterMill_P
WaterMill_S
WaterRace_C
WaterRace_P
WaterRace_S
WaterTower_C
WaterTower_P
WaterTower_S
WaterTreatmentBed_P
WaterTreatmentBed_S
WaterWell_C
WaterWell_P
WaterbodyArea_P
WaterbodyArea_S
WaterbodyDivider_C
WaterbodyMorphologyArea_P
WaterbodyMorphologyArea_S
Waterfall_C
Waterfall_P
Waterfall_S
Waterwork_P
Waterwork_S
WeighStation_C
WeighStation_P
WeighStation_S
Well_P
Well_S
Wetland_P
Wetland_S
WindDirectionIndicator_P
WindDirectionIndicator_S
WindFarm_P
WindFarm_S
WindTurbine_P
WindTurbine_S
Windmill_P
Windmill_S
Wreck_P
Zoo_P
Zoo_S